In Monster Hunter World: Iceborne, Twin Blades are a flexible weapon class with a novel playstyle that emphasizes fast assaults and evasive maneuvers. To maximise their injury output, gamers can select to give attention to both uncooked injury or elemental injury, relying on the particular monsters they’re looking.
Uncooked injury is the bottom injury dealt by a weapon, unaffected by any elemental modifiers. It’s typically more practical towards monsters which are weak to bodily assaults, akin to Diablos or Brachydios. Alternatively, elemental injury is the extra injury dealt by a weapon primarily based on its elemental affinity. There are 5 most important components within the sport: hearth, water, ice, thunder, and dragon. Every component is efficient towards sure monsters and weaker towards others. For instance, hearth is efficient towards monsters like Legiana and Velkhana, whereas water is efficient towards monsters like Jyuratodus and Namielle.